Rocket Science

Dare mighty things

I’ve been a member of the Rocket Science crew since 2023. I’ve taken on the role of Engineering Manager, leading teams to deliver quality results. At Rocket Science, we provide expertise in the most sought-after areas of the game industry. We take on the toughest challenges to create out-of-this-world experiences

Client Work

NDA / Under Construction

The work I’m doing right now hasn’t been made public at this time. Check out my previous involvements below!

Starlight Re:Volver / Make Magic

My contributions to Starlight Re:Volver ranged from networking solves to authorship tooling. With a team of passionate creatives, we empowered them to author in-game cinematics with a robust camera effect management system.

2XKO / Fight together

While working on 2XKO, I primarily focused on the Lobbies user experience. Lobbies create a gathering space that mimics the ambience of attending a fighting game venue. In addition to UX flows, I owned the backend implementation of Private Lobby Settings, empowering users to customize their own lobbies.

Palia / Welcome home

While working with the Singularity 6 team, I owned the News screen. This feature allowed external messaging from S6 to players in game. News could be leveraged to gift items to users, handle player support issues, or even inform users of punitive action against their account.

Next
Next

Smite